A trek into virtual reality enables new Ducks to visit the UO without ever leaving home
In the coming weeks, students will ride a motorcycle onto the field at Autzen Stadium.
They will fly over the UO campus without going through TSA first.
And they’ll do it all from miles away.
Admitted fall UO students should have received their own one-of-a-kind goggles. All they need to is assemble the Ducks-eye View goggles and download the app a 360.uoregon.edu, to begin the adventure.
With nearly 100 different virtual reality experiences, students can view nearly any place on the UO campus with a full 360-degree visual experience. Get a duck’s-eye view of one of the most beautiful universities in the country, explore research labs, take a peek into campus life, and have an all-access pass to athletic events.
The opportunity is theirs to choose.
The project was developed in partnership with Student Services and Enrollment Management and University Communications with one goal; give new students a unique opportunity to experience campus from anywhere in the world. It’s created to be completely immersive with exhilarating visuals and impeccable audio, bringing students directly on campus by donning a little headgear.
For Student Service and Enrollment Management Vice President Roger Thompson, giving potential students a UO experience is a benefit all the way around. “I am absolutely thrilled with the work the team has done on this project—now every student and their family can experience our campus from home,” he said. “We also hope after experiencing UO360, students and families will connect with us or join us for a virtual event!” he said.
More than 150 people were involved with this project. The one-of-a-kind goggles were designed by UO design professionals and their student staff.
Former student employee Hannah Lewman wrote nearly all of the content that leads students on an adventure and helps them choose which options they want to explore first. Flight Crew students also text and interact with students about any questions they may have about becoming a Duck. They will also serve to guide students though the options that UO360 has as well.
“Every aspect of the 360 experience leads to a very panoramic view of what this university has to offer,” Hannah said. “I wanted to help students understand our campus as a fellow Duck.”
Portland-located 360 Labs created the app, where some of the video editing was performed by a UO alum Rachel Bracker. In addition, the EMU Craft Center lent many hands in creating a VR headset for the Oregon Duck, an exact replica of those that students are about to receive, down to the graphics and operating button.
The University of Oregon was one of the first institution to bring their campus to prospective students in this way. While the goggles are great, any virtual reality headsets for smartphones can pair with the UO 360 VR app.
“The University of Oregon is known for innovation and defying convention, and I can’t think of a better way for potential students to connect with that spirit, connect with our campus, and experience what it truly means to be a Duck,” said Kyle Henley, vice president for University Communications. “This technology is amazing and immersive, and I cannot wait to see and hear how prospective students respond. We really think this is going to be big.”
Horizons broaden for both Hannah Lewman and Travis Kim after working on UO 360
Get ready to pick your jaw up off the floor.
All across the country, prospective UO students are in for something extraordinary when they receive their VR goggles and download the 360 app. Just ask the UO alum who wrote all of the corresponding copy and stories that will guide viewers through the experience.
“I haven’t seen a single person whose jaw didn’t drop after putting the goggles on,” says Hannah Lewman, who developed the narrative for the project. “I think prospective students will find it as magical as everyone else I’ve seen who puts them on.”
Hannah spent her time researching all aspects of campus before sitting down to write every single word that appears throughout the entire experience. A former student director at Allen Hall Advertising, she was joined by Travis Kim, also a co-director at the student-run advertising agency.
“We want to create a sense of belonging, and to be able to convey that sense,” Travis, who has also worked as a student orientation staffer and for EMU Marketing, says. “The more we engage, the more we can create a positive connotation about the University of Oregon.”
Originally from Hawaii, Travis remembers his first visit to UO and how shocked he was. “I couldn’t believe how tall the trees were, and the scenery was just incredible,” he adds.
Now, students who aren’t able to make the journey for a campus visit can experience the same thing Travis did—but from the east coast, the southwest, and even his home state of Hawaii.
Hannah, who grew up in Portland, agrees. “You can’t get that in a brochure,” she laughs.
Although hard-pressed to declare a favorite adventure on the 360 app, Hannah was surprised how much she liked the Autzen stadium option, in which the viewer gets a real sense of what it’s like to ride on a motorcycle onto the field during a football game.
While testing out the VR goggles for the first time, both were struck by the clarity of not only the visuals, but the auditory sense as well.
“It’s location-based,” Travis explains. “It moves from left to right as you move left to right. It’s almost scary realistic, you almost think you’re going to get hit by that motorcycle or the football players rushing out to the field. It really does immerse you. There’s nothing that hinders that experience.”
The opportunity that both Hannah and Travis had to work on the project was invaluable, although it meant keeping a big secret.
“We wanted to tell everyone about it,” Travis says as Hannah nods.
Hannah also had the opportunity to work directly with content developers at the 360 lab in Portland. It was such an influential experience that it changed her outlook on potential careers. That year she thought she would be applying to ad agencies but after going to 360 Labs, she applied to content studios and places beyond traditional advertising firms.
For Travis, the project made him more aware of the rapidly changing communication landscape, and how he, as a communicator, can adjust to the changing technology moving forward.
“I’m excited to see where people take it,” he says about UO 360. “I think it’s just going to be amazing. People have never seen this from a university before.”